Gangrel Features

When a Gangrel frenzies and gains an animal feature, determine what that feature is by following the steps below and consulting the charts when appropriate.

If this is the first animal feature gained, roll a d10 to determine what type of animal the Gangrel embodies, thus determining what features will begin to manifest each time a frenzy occurs.
 * Bat
 * 1) Bear
 * 2) Bird of Prey
 * 3) Canine
 * 4) Feline
 * 5) Insects (and Arachnids)
 * 6) Primate
 * 7) Reptile
 * 8) Rodent
 * 9) Shark
 * 1) Shark

Once the type of animal is determined after the first animal feature is gained, roll a d10 to indicate which part of the body is affected. If a previously affected part is affected, either re-roll or intensify the feature.
 * 1) Hair
 * 2) Eyes
 * 3) Ears
 * 4) Nose
 * 5) Mouth
 * 6) Back
 * 7) Hands
 * 8) Tail
 * 9) Feet
 * 10) Skin
 * 1) Skin

''As an alternate option, if the player prefers it and the Storyteller allows it, then the player may choose the type of animal they embody instead of rolling randomly. Also, take into account the environment of the character's residence at the time of frenzy. A Gangrel residing in the United States that manifests a canine appearance will probably develop those of a wolf, whereas one residing in Egypt will probably look more like a jackal or hyena.''